Voice Interactions In Astrobeam's Stellar Cafe
The creator of Cubism and Laser Dance, Thomas Van Bouwel, reviewing Stellar Cafe on the Meta store:
Being able to hold a natural conversation with NPC's and having them react realistically to what you say is nothing short of magical, and must have taken an immense effort to get working well. At some point in the future it might feel normal for players to naturally talk to NPCs in any game, but its games like this that are laying the foundation now to get there. Super impressive!
The reviewer I worked with for UploadVR started their review:
Your enjoyment of Stellar Cafe comes down to two things: how you feel about AI in video games and how good of a conversationalist you are.
Both these perspectives are valid views on the software Devin Reimer’s Astrobeam delivered roughly a decade after he was building the subsystems of Job Simulator.
A game where you must coalesce actual words and sentences to speak from your brain rather than button presses to send through your fingers recalls an era of text adventures none of the young gamers asked to spend $15 on Stellar Cafe have ever experienced. Indeed, there are only 38 reviews for the game and at least one of them is from another developer.
What more is there to say about an experimental piece of software that can be completed in a couple hours of pure voice conversation?
You will feel more emotions in a shorter span of time playing Stellar Cafe than in practically anything else on the Meta platform.



